Tag: board games

  • 32 Best Family Board Games (2024): Catan, Labyrinth, Onitama

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    There are so many family board games. Here are a few more we liked.

    Indiana Jones Cryptic for $40: An escape-room puzzle game with Indiana Jones styling is a licensing match made in heaven. This game is beautifully illustrated, with three cases to solve that match story beats from the original trilogy, narration from Indy’s journal, and coin rewards for success. The puzzles are a bit hit or miss (sometimes too easy, sometimes too hard), but once solved you won’t want to play again, though you can always pass the game on.

    You Gotta Be Kitten Me! for $16: A simple twist on liar’s dice that focuses on bluffing and calling bluffs; I am of two minds about this game. On the one hand, the game is nothing special, but on the other, cute cats! My moggy-obsessed daughter immediately wanted to play, and we had a few laughs with outrageous bluffs on the number of glasses, hats, and bow ties on these felines.

    Poetry for Neanderthals for $20: Every card has a word, and your seemingly simple task is to get your team to correctly guess it within the time limit by speaking in single syllables only. If you break the rules, the opposition can hit you with the inflatable “No” stick. Suitable for two to eight players aged 7 and up, it’s loud, silly, and usually makes everyone laugh.

    Danger Danger for $15: Fast and frenetic, this simple card game for two teams is about trying to have high-scoring cards showing at the end of each round. There are no turns, you can cover the other team’s cards, and rounds are timed, but you must guess when the round will end. Super simple and very quick to play, this game can get chaotic.

    That Escalated Quickly for $20: This game is quick, easy, and fun for up to eight players. Featuring scenarios such as “I have invented a new sport, what is it?” players must provide suggestions from least dangerous (1) to most dangerous (10) based on their assigned number for each round. The leader of the round has to try to get them in the correct order. It works best with witty players who know each other well.

    Kitchen Rush for $46: A truly unique title that proves too many cooks can spoil the broth; this game can get chaotic fast. You work together to cook dishes for customers within a strict time limit. It’s a little too complicated for young kids. (I’d say 10 years and up is best.) If you like this, try the videogame Overcooked.

    Sounds Fishy for $20: Another fun group game from Big Potato, the challenge in Sounds Fishy is to spot fake answers. Each card poses a question, but only one of the answers you get is correct. It’s for four to 10 players, and we found it more fun but tougher with more people.

    Zillionaires Road Trip USA for $12: Each of the 49 squares on the game board is a quirky roadside attraction, from Bubblegum Alley to the National Mustard Museum, and players bid to buy them with the aim of securing four in a row. My kids loved this, the adults not so much.

    Cards Against Humanity: Family Edition for $29: You can play this party game with up to 30 players, and it will produce a fair bit of juvenile giggling and chortling. Like the adult version, there isn’t much strategy here, but finding the perfect combination to crack everyone up is satisfying.

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  • Catan: New Energies Review—Climate Crisis Across the Board

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    Not everyone will appreciate a side of existential threat with their board game, but that is exactly what you get with Catan: New Energies. It drags the beloved classic Catan into the modern day with fossil fuels and renewable energy, an inventive climate crisis mechanic, and a clever illustration of the consequences if we fail to work toward a greener world. This stand-alone board game for two to four players doesn’t require the original, though experienced players will grasp it more easily.

    While the message is clear, the makers did not forget about flow or fun. The addictive hook of Catan, the deals, the room for multiple strategies, and the variation in playthroughs are all present and correct. It is familiar enough to entice old fans and fresh enough to demand a look for newcomers. New Energies also succeeds in making its point, and our first game provoked a long and interesting conversation with my kids about why climate change is happening and why some folks are not on board with fighting it.

    New Age Catan

    If you are unfamiliar, The Settlers of Catan was first published in 1995. The game takes place on a fictional medieval island with hexagonal tiles placed randomly, ensuring plenty of replay value. Players must build roads, towns, and cities by spending resources like lumber and grain. Resources are collected and traded after dice rolls to determine which tiles pay out each turn. A robber mechanic spices things up when anyone rolls a seven, and some additional achievements and cards provide victory points. The winner is the first person to amass 10 victory points.

    Boardgame packaging showing the instructions stackable pieces player cards and more

    Photograph: Simon Hill

    Five editions and various expansions were released over the years, and the game was rebranded as simply Catan for the 20th-anniversary edition in 2015. It has sold more than 45 million copies in all its various forms. Catan: New Energies is a stand-alone game rather than an expansion, and it was first conceived over a decade ago, then shelved until creator Klaus Teuber and his sons decided to resurrect it during lockdown.

    All the basic mechanics are still there: the randomly generated map of hexagonal tiles, the resource harvesting and trading, and the race for 10 victory points. But there are several additions and a modern-day makeover. Energy is a new resource, and you harvest it by building power plants; towns can support one, and cities up to three. The energy you generate can be spent on resources, including the new science cards needed to build power plants.

    Fossil fuel power plants cost one science card, while renewable plants cost three, and cards are scarce at the beginning of the game. The catch is that building fossil fuel plants accelerates the risk of climate disasters and increases what’s called your local footprint. Each player must draw brown event tokens from a bag at the beginning of their turn, and these add up to trigger climate events. Most have a negative impact, such as hazards that block cities from earning resources for a turn, and they tend to punish the player with the highest local footprint.

    Overhead view of a boardgame set up on a table including a large circular board player cards and stackable pieces

    Photograph: Simon Hill

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